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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Tony Hawk's Underground 2 logo Tony Hawk's Underground 2. Xbox Review

The Hawk franchise gets increasingly "zany"

Publisher: Activision

Thu, 3 February 2005

Jamie by: Mugwai

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Another year and the Tony Hawk franchise spawns yet another sequel, and usually this involves me ignoring the missus, hitting my lovely crack pipe and completing the whole damn game 100%. I am a massive fan of this franchise, so why this time am I not ignoring my wife, neglecting my importing of illegal immigrants for mugwai t-shirt sweat shops and skating away 'til the wee hours of the morning ?

Neversoft seem to be continually moving away from the semi-realistic skating experience, moving to the more wacky CKY/Jackass inspired experience. Don't take my crack inspired writing the wrong way, I love CKY and Bam Margera (whose proficient skating ability is rarely displayed) but this series is becoming less about skating and more about madcap inspired mission and item collecting.

The first three games were mostly about skating it tight and clean, busting ridiculous combos and appreciating the growth of the skating mechanics throughout the series. Since then it appeared Neversoft were running out of ideas, so after THPS4 came THUG (Tony Hawk Underground), now THUG 2.

Although THUG introduced a storyline and made you the padded crotch hero, it didn't differ that much from its predecessors. THUG 2 is no different. The ability to dismount (your board, not the ladies) and run around & climb returns, and you will have to do it more, to reach hidden areas, to tag a billboard (tagging is now part of goal structure) or find a new playable character


From herein the game becomes more like a platformer than a skating sim. Playing a wildly uncontrollable Steve'o on a mechanical bull or Voodoo Magic man on a tricycle is about as much fun as a Ku Klux Clam Bake in Compton. (The story is fairly insipid, so I won't bother describing it).

O.K. what is fun, is the skating. The skating engine is always more refined with every version. The Sticker Slap/Wall Push is an excellent addition and enables you to combo in your environment in ways you wouldn't have previously (skating combos, not like say you, the missus, her best friend and the Pizza guy), and the Wallie, where you can ollie from a wall ride is also cool.

The main new feature is the skating mechanics is focus. This is essentially (get ready to groan, this concept has had more mileage than your sister. C'mon, just accept it!) bullet time for skateboarding which can be money to watch your flips in slow motion, but really just makes it easier to rack up the large combos. It's more of a gimmick (no dis to the man!) than a full gameplay improvement. Seasoned veterans like yours truly, will probably prefer not to use it and earn their points the purist way.

Whilst the skateboarding is all well and good, the level design ruins the experience you normally have skateboarding in the Tony Hawk world. Levels are cramped and uninspired; none of these sweet levels like in 2 and 3 where you can have those long natural fluid runs that make comboing so enjoyable. Sure, you can bust large (like page 3 girl Jordan) but should it feel so askew all the time?

Spain's boring, Sydney's clichéd and New Orleans is just plain stupid. With the exception of Skatopia and a couple of the unlocked levels upon completion, I've seen better designs done on the park editor (still included, thank Christ!).

It's cool but kind of sad that THUG 2's redeeming feature is the classic mode, where levels are played through like the original Tony Hawk Pro Skater, (including original goal structure). Fans will dig it, but the fact that a concept nearly 7 years old is more enjoyable is worrying. It just feels like Neversoft just punched this game out knowing us suckers will buy it. I mean come on, tasks such as tomato the locals, skate as Bigfoot, disrupt the balcony diners, drive a go-cart with an Aboriginal, cornhole your neighbor, it's pretty lame and insulting.

You have to remember, a lot of people who played this game in the first place, were skaters. Where's the cool trick challenges, goals that test your ability, not debase stereotypes and your intelligence? Why can't we unlock Ed Templeton or Danny Way rather than Shrek as a playable character?

On the plus side, some of the music elevates the game's mood somewhat, it won't appeal to everyone, but any game with Cut Chemist and Jimmy Eat World has gotta have something going for it.

Forgive this reviewers slant, it's not a bad game, newbies will love it, Bam fans will buy (does anyone know how well he can skate?), but true fans of the series and skaters will be left feeling that shouldn't have slept with that nasty skank with the hairlip the night before.

Versions of this game are also available on PlayStation 2, PC, Gamecube and GBA.


by: Mugwai

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More articles by Mugwai

C'mon Neversoft, remember why you made this game in the first place, turn off the auto pilot and bring back the love.

Overall:
12345678910117.0
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Which of the following game genres do you like the most?
Role Playing
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Adventure/Action (includes platformers)
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Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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