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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Forza Motorsport Xbox box Forza Motorsport Xbox demo impressions

Car nut Andew Berry takes a look at GT4's rival

Tue, 15 February 2005

by: Andrew Berry

The Xbox has a rich heritage of quality 'Xbox only' driving simulation titles such as: Sega GT & Online, Project Gotham Racing 1 & 2 and for months, the Xbox was the only console to feature V8 Supercars 2. I remember after playing Sega GT at a store for less than 5 minutes, which was my reason to buy an Xbox. Yet, the “PS2 only” Grand Turismo 3 outshined them all in terms of realism.

On the eve of the next installment, Grand Turismo 4 (March 10th) - 'Microsoft' has supplied their own answer to this title - Forza Motorsport.

Many of you may have become aware of this title after reading the February issue of Hyper. Just turn the page over from the 4-paged preview of GT4. From reading the comments of the Forza preview - this gave me confidence, that this title could go head-to-head with GT4, and fill-in the gaps that GT4 excluded - namely car damage and an on-line mode. Forza Motorsport includes more features like custom body kits, paintwork, and decals much like the Underground series of Need for Speed offered us. Forza Motorsport is more than just aesthetically pleasing; it's keeping to its promise as a driving simulator. Forza 'Lead Program Manager' was quoted as saying “Our mission on Forza was to make the definitive console racing simulator”. You can read the full preview in Hyper, but before reading on, remember Microsoft has promised us this game won't just be 'on-par' with GT4, but much better.

Forza Motorsport is to be released this month (Feb), according to 'The Official Australian Xbox Magazine', which features a Forza demo, so "I'm excited" - Big Kev style. (Sammy’s note- while the Australian Xbox website is still saying the game is due this month, other sources are claiming it has been delayed. We shall see).

Now I know that the demo isn't a full reflection of the final product, so all I can give are my first impressions.

12 cars from three different classes gave me a fair idea of how the game flows. These cars are: the '04 Nissan 350Z track', ' 03 Subaru Impreza WRX STi, ' 03 Mitsubishi Lancer Evolution VIII GSR, '03 Acura (American Honda) NSX, '02 Chevrolet Corvette C6, '02 Ferrari 360 Modena F1, '02 Porsche 911 GT3 & '02 Dodge Viper GTS ACR. Then we move on to the Le-Mans spec 'Audi #1 Infineon R8', 'Toyota #27 GT-ONE TS020', 'BMW #15 V12 LMR', and the 'Ferrari #12 Risi Competizione F333SP'. All hero cars, most 'Xbox only' racers - all set to tackle the classic Laguna Seca raceway.

Forza Motorsport screenshot 1

I need to mention the level of sound detail first, since this was a stand-out feature. Jumping into the ''Ferrari #12 Risi Competizione F333SP' would wet the pants of any grown person, the quality & detail the sound plays is like nothing I heard before. The amount of 'rpm' this car can handle sent the speedo needle to the limit faster than the tacho. I would love to get that car out on an oval track, flat out. Yes, it was worth Microsoft investing in Ferrari to join the team. Actually, this game was developed with Ferrari engineers, to give each car spot-on accuracy. This creates the side-effect of being too hard for anyone without experience with driving simulation games. So it didn't work to my “cowboy - wall hugging ways” which have become my trademark. Practice makes perfect? At first I was coming over 10 seconds behind any other racer, but I eventually improved. The sound is great - it's sampled from real cars, and not vacuum cleaners. The physics of each car are different (as you’d hope they would be), the Xbox controller makes easy work of dialing in your commands, which has always been my preferred option. I find this superior to the comparatively dated layout of the PlayStation controller. The car damage is a great addition, which reward's skilled drivers who can keep can their cars looking shiny for longer. Bump into a car, and you'll trade paint. Decide to make love to a wall, or play in the sandpit? Your car becomes both mechanically and visually damaged. It’s hard to finish off a race after any sort of damage.

Sadly the demo version doesn't include any online or multi-player modes, which have been kept in reserve for the full game.

If Forza is to be successful in competing against the king of the ring GT4, it needs to improve in a few areas. My short list is for key areas that need some work are: graphics, car models, track models, and where are the female models?

I could live with the current level of development seen in the demo, but with Forza we have been promised more. The '30 frames per second' masterpiece PGR2 is currently still the best looking car game on Xbox. Forza was disappointing, because I didn't see the same level of graphical detail I've seen in magazine screen shots. The detail is ok, but I was lead to expect more. The same can be said for the track modeling. Well I guess all I can do is cross my fingers in hope that the finished product is more impressive. I also hope the programmers are still working on the car models. From what I saw in the demo, it was disappointing again. When has anyone seen any Ferrari roll out of the factory wearing anything else but low-profile tyres? To make this point valid and prove that I'm still not as cross-eyed as I once was, it seemed that each car was wearing the same rim size, and the difference was made up by tyre thickness?! Interesting.

Forza Motorsport screenshot 2


The last point I like to cover is AI. Now I know that most of the enjoyment of this title will be found on-line, but before I can think about that, how can I learn the driving skills I need and progress though the career mode, with dumb AI? How can the skill of other racers affect me? It all revolves around promises. The editor of 'The Official Xbox Magazine' started the mud fight in comparing Forza directly with GT4 on this subject. His comments were "I'm happy to confirm that Forza Motorsport does not suffer from any of the following problems...driver AI that'll smash into you just to maintain the best racing line" I think he has just described what I feel Forza suffers from. Don't believe me; play the demo, still not convinced? When the green light goes at the start of the race, drive any car - and hold down on your brakes, whatever CPU controlled AI is stuck behind you on the racing grid, won't figure out how to drive around you. It's like they are driving blind. So it's a big call from the editor of a magazine that on the same page has the statement that “Microsoft has no access to, or influence over, the 'Official Australian Xbox Magazine”. (Sammy’s note- this is Andrew’s opinion, don’t get me involved in this one!)

In not a sole fan of GT4, nor do I wish to condemn Forza, I just hope that this title finds success in achieving what it promises. We will soon find out. Anyways, play the demo; make up your own mind. But if you do remember that the demo isn't a full reflection of the final product, at least I hope so.

Also since this is still in demo form, I won't be giving it a Buttonhole rating.

by: Andrew Berry


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More Games


Press Release. Haze 4 Player Demo Availabe Soon.
Games and Beer
Pong designer Al Alcorn to give free talk at ACMI.
eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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