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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Xbox Doom 3 cover Doom 3 Xbox Review

The console port from hell (in a good way)!

Publisher: Activision

Tue, 14 June 2005

Jamie by: Mugwai

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We knew the X-Box would provide us with a plethora of pc FPS ports for better or worse and let’s face it; most of them are as average as my genitalia. Generally FPS games just don’t play as well with a controller as they do with a keyboard-mouse interface (unless it’s specifically designed for console like Halo). Many ports are also lazy and don’t inspire an immersive experience on console. Well I’m happy to report that Doom 3 is none of these things, so sit down, plug in and you better obtain some spare pants just in case.

I’m not going to bother with the pointless argument on whether Doom 3 was revolutionary or not, it’s a tight, claustrophobic game that feels more like a survival horror FPS than your standard shooter and a damn fine game to boot. Screw expectations and hype, let it go people.

Story wise, you are a UAC marine transferred to the Mars facility where strange rumors and eerie happenings are causing the soldiers and scientists to leave or vanish entirely. Research director Dr. Malcolm Betruger and his strange experiments coupled with a bizarre alien archeological site have attracted the attention of the company and have sent Counselor Elliot Swann and marine Jack Campbell to investigate. You are immediately ordered to find a missing UAC employee, given a pistol, torch, a personal data assistant (PDA) and sent off into the complex which is about as inviting as free tickets to “Dude Where’s My Car 2?”

Doom 3 Xbox screeny 2
Mr. Jackson was acquitted of all charges
As you descend further into the complex the atmosphere is unnerving and later downright disturbing. Corridors are dark and cramped, lights flicker, shadows dance, satanic symbols quickly flash across the walls and oozing, pulsating growths adorn the rooms and ceilings. The sounds are even more perturbing than the visuals. Distant screeching noises that your never sure if it’s a broken pipe or wailing demon echo, every spitting live wire or falling ceiling vent leaves you with jittery, tightly coiled nerves. You do not play this game running down hallways, quickly taking out enemies. This guarantees certain death here. No, you play this game creeping slowly around corners and in dark areas, your trigger finger poised to go off quicker than a 7-11 hot dog.

Your PDA is a vital tool in Doom 3. This device uploads other employee’s information, audio logs, video footage and access codes, all are which are imperative to survival. Many entries will give you codes to access storage lockers, usually containing health, ammo and sometimes super sweet weapons. Pay special attention to the audio logs, not only do they build the creative atmosphere; they also contain useful codes and hints to the game.

Aaaah weapons. Every thing in the original Doom is represented here: the pistol, the shotgun (definitely the most satisfying weapon to use), machine gun, chaingun (ol’ painless is waiting), plasma gun, rocket launcher and the BFG! Actually there a lot of content for original Doom fans here, teleporters, the satanic symbols, and many of the original enemies (recreated) including the Imps, Cacodemons, Lost Souls and the Cyberdemon. Many of the new demons are disturbing, Especially the Cherub, a creature with a winged insect body paired with an infants face who will strike at you faster than a Russell Crowe propelled telephone.

Graphically this is probably one of the most visually impressive games you will see on this generation of console. Vicarious Visions have excelled at taking a top end pc performing game and translating it to console, of course it will never smoke the pc visuals but damn it looks good. Some may argue this is a superficial point (many have with Doom 3) though it really does add to the impending sense of terror and claustrophobia in-game. The environments are really the star of the show here Enemies are highly detailed, every lab and corridor seething with unidentifiable giant slug like growths are impressive and Hell is hella cool. Some outdoor areas didn’t make the translation as well some lighting effects (due to hardware limitations) but doesn’t effect the game whatsoever, only hardcore pc heads will snigger (unjustifiably) at this version. Controls feel fine as well, aiming is accurate, weapon change is fast, and it’s definitely playable. There’s also system link co-op play which is promising (i.e.; I haven’t tried it) and Live multiplayer too.

Doom 3 Xbox screenshot 4
9 out of every 10 demons agree: chainsaws hurt
I won’t blow all the surprises for anyone who hasn’t played Doom 3 (if all the media hype during the pc release didn’t already blow it for you), and there is really no fault to be found in this conversion bar some extra content for X-Box owners (c’mon where’s the double shotgun?). Id has succeeded in making a tight, thrilling and chilling game and this conversion is a worthy addition to your library.


by: Mugwai

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More articles by Mugwai

Get it. Now excuse me while I change my soiled pants.

Overall:
12345678910119.9
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Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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