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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Tenchu Fatal Shadows PS2 box (smaller) Tenchu: Fatal Shadows. PS2 Review

Beware the deadly shadows...and the poor quality gameplay

Publisher: Sega/THQ

Mon, 18 July 2005

Aussie_N6 by: Australian Ninja

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Ninjas are totally cool. You may think otherwise but then you’d be totally wrong. Trust me, I’m a ninja and I know these things.

Tenchu: Fatal Shadows is the fourth game in the Tenchu: Steal Assassins video-game series. This sequel is clearly for the fans. There is little on offer for anyone who has not played any of the previous games. I enjoyed the original Tenchu on PS1. At the time it was an original and highly creative game, with many horrible flaws. As much as I tried I just never had the same enthusiasm for Fatal Shadows.

What was obvious is that the Tenchu series is basically the same game made over and over again with very small changes. If you like the games, no big deal. But when the PS2 games have some of the same problems that the original did, that’s really not a good thing. Adding flashy new moves, improved voice acting, prettier graphics, and okay music is no way to hide the fact that Tenchu Fatal Shadows is yet another flawed game that people will probably buy because it "looks kinda cool."

Tenhcu Fatal Shadows PS2 screen 1
Never ask a ninja to play hide and seek, or you will end up with your throat cut
There are a lot of abilities and items available in Fatal Shadows. Unfortunately I never got to see even half of them, even after finishing the game.

Obviously it is designed to be played through multiple times. But even then you need to get exceptionally good at the game to earn the unlockables. Or just keep playing it forever. But why anyone but the most hardcore would bother is beyond my comprehension. A shame, because some of the abilities sound great; why not make them easier to obtain? At least let us see them in the training mode.

The character models are nicely animated and look lovely. As lovely as murderous revenge driven ninja get anyhow. The environments can at times be quite intoxicating (immersing). A pat on the back to From Software for getting these elements right. For example; you may find yourself perched on a rooftop, patiently stalking your next kill. Sweat on your brow, the night air is almost alive. In the distance you see a wooden bridge, flowing water. Below you a lonely guard paces pausing to tap his foot on a stone path. You silently leap landing behind him. Drawing your blade you carve into the mans flesh, he dies without screaming or ever seeing your face. A good kill.

What I did like about the game: The clothing and weapons are lovingly detailed, the swords in particular really stand out and scream "attention to detail." The sparkly sheen of a razor sharp blade, the tough scabbard and ‘chink’ sound as it slides into its home after felling another victim. The stealth kills rock; perhaps too much attention was spent on these to the detriment of the rest of the game. The music suits the game adequately. While it’s never bad, there’s only a few stand out tracks and nothing compares to the hauntingly beautiful melodies that featured in the original Tenchu. It's unfortunate because the music has previously been a strong point in the games. Some areas (stages) are quite stunning; others are bland and lacking in defining features. The 'cliffs' stage is beautifully ambient, dense while spacious. The enemies blend into the foreground plants wonderfully. A real sense of claustrophobia and danger is felt in this area, if only more stages were of this quality. Overall the atmosphere created in the game is impressive and definitely one of the stronger elements.

What I didn't like: The nonsense story. Truthfully it's no better or worse than most old Samurai / Ninja Asian martial art films about 'revenge' containing bloody battles to the death. Getting trapped between two enemies or an enemy and a wall, then basically dying – this was not fun. Giving the NPC’s a cheap throw move that is unblockable, and then having them use it over and over again on your character - not fun. Giving certain enemies (normal enemies, not bosses) the ability to kill your character in one hit, even on the easiest difficulty – all I can say is why? Dear lord, why? Finally, enemies 'seeing' you from around a corner – or worse – literally seeing you through solid walls. This was excusable in a first generation PS1 game, when 3-D was new for consoles and rather tricky to create. Today, in a late generation PS2 game, it’s just sloppy.

The next Tenchu game could do with a "Quest" mode as well as the story mode. In quest mode there would be multiple objectives (like Medal of Honour.) Some optional objectives for bonus points to earn new abilities. Buy the abilities of your choice with the points you earn in quest mode. Which could then be used in the story mode. Add to that a "fully baked" stealth system (like Metal Gear), and some quality voice acting. How about guttural gravelly voiced Japanese voice-actors? Have them speak in English or otherwise in Japanese with English subtitles. Like all those crazy films that the game emulates. Then and only then would Tenchu live up to it’s inherent potential and graduate to being a triple-A title.


Tenhcu Fatal Shadows PS2 screen 2
See? I Told you so!
I sincerely thought this game would be better. That the series would be better by now. To be honest I pulled out the old PS1 Tenchu original while playing Fatal Shadows to see if I was lost in nostalgia. Sadly, I had a grand old time playing it for several hours, and it was painful to come back to the PS2 game. This really shouldn’t be. I’m confident many would disagree with my comments. Do people really care that much about ‘flash’ and ‘bling bling’ over substance and real gameplay? The bottom line is that Tenchu is great in some aspects. Wonderful design and art, some fun concepts and ideas (stealth kills, zip line that the Activision Spiderman games stole) and others that are still half-baked. Which is a damn shame because Tenchu is a unique series that deserves better by now. Remember that Tenchu featured ‘stealth’ before the 32bit Metal Gear. Somewhat original in its day, this modern version is a slow lumbering dinosaur of a game. For people who enjoyed any of the previous games it’s worth a look, for people who have never played Tenchu – you have been warned.


by: Australian Ninja

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More articles by Australian Ninja

Put this baby back in the oven, it’s not done yet.

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Which of the following game genres do you like the most?
Role Playing
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Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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