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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Tony Hawk's American Wasteland Logo Tony Hawk's American Wasteland. PS2/Xbox/Gamecube Review

Fazz drops in with the PS2 version of the latest Hawk title

Publisher: Activision

Sun, 13 November 2005

Fazz Profile 01 by: Fazz

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So, it's time for another release from Neversoft and Activision's enormously popular "Tony Hawk Pro Skater" series. One many of us have been waiting with a certain amount of apprehension for. Sure, we at Buttonhole HQ love our skateboarding games, but is there more to this new release than we've seen before?

In my opinion, Yes. Tony Hawk's American Wasteland is, for lack of a better term, one monster of a game. It is the very first completely free-roaming Tony Hawk game yet. The majority of the game takes place entirely in Los Angeles. But thrown in for good measure in other parts of the game are some classic levels from past Tony Hawk games, some newly revised levels, and the ability to ride BMX as well as simply skating and a whole host of other goodies.

The first noticeable thing about THAW is its complete lack of the level-based structure we've come to know and love (and sometimes loathe) from the earlier games. Basically, you can hop on your board or bike and cruise around the entirety of Los Angeles. Of course this is no free-session. You'll come across loads of different challenges, tasks and missions you'll have to complete to unlock other parts of the game. These missions, like the Tony Hawk Underground releases before it, range from the simple and mundane, to the outright wacky and silly.

Tony Hawks American Wasteland screenshot 1
Skatin' up a storm, just like Fazz and Mugwai.
The main part of the game is almost a story, wherein you get to choose one of 5 fairly generic characters. You move from the sticks to the big smoke in hopes of being a skate superstar, and in the process, create the most mind-blowing skate-heaven ever conceived, aptly named "American Wasteland".

Basically you need to scoot around Los Angeles and Beverly Hills finding obscure parks, of which make up the whole of American Wasteland. You'll need to prove yourself over and over again to all the local skate gangs, who really don't take too kindly to your out-of-town manner and funky style.

The promise of a load-screen free roaming environment brought to me thoughts of GTA: San Andreas. While this is technically true, inside the game you'll need to unlock new areas of Los Angeles to explore by doing various trick combos and performing tasks. Once unlocked, these areas are accessed via a tunnel, which in essence transports you between different areas of the game, seamlessly, but still feeling as though you're moving between levels.

As you progress onwards from Hollywood through Beverly Hills, into Downtown past East LA and out to the sea front at Santa Monica, you'll come across a seemingly endless sprawl of landscapes, buildings, rails and other structures that will eventually make up your ultimate goal: American Wasteland. During the process of the game, you'll be placed into the exact positions to launch, ollie, grind and rail your way to success, whether you use the game's help and leniency is up to you.

At stages in the game you can take short detours to do different tasks and earn yourself a little bit of the old green, and in turn pick up stats, new boards, new clothes, new everything. This in turn makes your quest for American Wasteland that little bit easier each step you take. Sometimes you'll even come across some seedy looking characters that are willing to spill a few dollars for a show of your newly found skateboarding ability… again giving you a little bit of help along the way.

So while you may think that tearing around Los Angeles on a skateboard and BMX could seem like a real fun time, the game has a few added bits of goodness. As with the last Tony Hawk release, we have back again the "Classic" mode we all love so much. This time though, it actually feels and plays like the older versions. It has levels we've seen in earlier releases, and some newer ones I haven't played before. Also along for the ride is all the fun of the 2-player games and the free-skate option where you can basically roam any unlocked area of the game and create mind-blowing combos and find new and hidden lines and skate spots for later use in the game it's self. Wrapped into the package are all the usual THPS bonuses and silly cheats and un-lockable characters you'd expect from a Tony Hawk game of this size.

Tony Hawks American Wasteland screenshot 2
Queer eye for the skate guy.
The graphics are actually pretty impressive for the dated Sony Playstation 2. It looks and runs fairly seamlessly throughout. The soundtrack is full of what you'd expect, endless streams of garbage punk-rock songs, but also a few classic rock tracks to get the mood going. As for controller feel and general playability, I found this Tony Hawk game to be the best playing version since THPS 3. I was never a massive fan of #4 or the "Underground" series, and just found them to be a bit outlandish and wacky. Needless to say, all the really silly and crazy driving of bizarre machines and other such silliness has been thankfully abolished and we're back to what started it all...Skating.

All in all I think the guys at Neversoft have made a vast improvement on the last couple of Tony Hawk releases. The game plays well, looks great and most of all, is really fun.


by: Fazz

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More articles by Fazz

So yeah... if you're a fan of the Tony Hawk franchise, or love playing those skate games to death like I do, I'd recommend taking a look at Tony Hawk's American Wasteland.

Overall:
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Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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