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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Without Warning PS2 box Without Warning. PS2/Xbox Review

Beware! Jason's amount of warning is distinctly lacking!

Publisher: Capcom/THQ Australia

Mon, 5 December 2005

Jason Vorhees image by: Jason

Without warning is exactly how I happened across this game, hiding in the mailbox (thanks Sam). Upon firing it up, I discovered this is a game that is suffering of something of an identity crisis; it doesn't appear to know if it is a stealth type action game in a similar vane to a Metal Gear or a Splinter Cell. Or a first person shooter similar to Medal Of Honor, or Call Of Duty.

The basic viewpoint is from behind and slightly above your character, where a fan of the first pair of games I mentioned would expect it to be. Here's where it gets a little tricky, the controls would be instantly familiar to any player of FPS games on the PS2, with movement being controlled with the left thumbstick, looking around with the right and weapons on the shoulder buttons. The target in the centre of your view should prove instantly familiar as well.

Without Warning PS2 screenshot 1
I think he needs to go to the toilet
A small point to mention is I personally think the home of FPS games is the humble PC (often overlooked as a gaming rig), as the left hand keyboard and right hand mouse combination (or the reverse if you're a lefty) is perfect for controlling this type of game. The point I'm trying to make, in my long winded dribbling type of way, is I am no good at this type of game (hence the PC plug, trying to cover the fact that I suck).

Any way back to the game, here's the plot: terrorists have taken over a chemical factory, planted bombs and taken hostages (very original plot I know but wait there's more) The gamed takes place over a period of 12 hours and covers the experiences of 6 different characters, 3 special force team members and three civilians: a security guard, a camera man for a TV station and a secretary.

The game doesn't exactly move in a linear fashion, each mission consists of a limited area and some fairly basic run of the mill objectives (e.g.: find keycards, open doors, diffusing bombs etc). Once the mission is complete its a simple case of a loading screen or two and on to the next one, however the focus on a character usually changes as well, with the whole game giving you the combined experiences of the entire cast over the 12 hour period.

One unusual difference to the great bundles of games out there of a similar style, there is no choice or selection of weapons, with all characters carrying different equipment: the leader of the special forces team carrying a sniper rifle (allowing him to zoom on targets), the token "new guy" on the team carrying a fairly generic assault rifle and the bomb disposal expert toting the ever reliable 12 gauge shotgun.

The civilians for the most part are a different kettle of fish, the security guard with his pistol has missions similar to the Special Forces team i.e. shooting terrorists but where the Special Forces grunts will accept hostage deaths as collateral damage for the security guard its game over. I have yet to progress far enough into the game to encounter a mission with the camera man or the secretary but according to the games website the cameraman's objective is to film the goings on while the secretary must simply escape the plant and avoid detection.

The bomb disposal and door lock picking deserve a special mention for following the growing trend of incorporating min games into action titles, the bomb disposal resembles a basic rhythm action game with icons scrolling up the screen and the corresponding button needing to be pressed at the right time. The lock picking resembles something more like a puzzle in a resident evil game, with 3 different length pins needing to be pushed back onto springs to all cross a line in a specified order (sounds complicated but makes sense when you see it).

Without Warning PS2 screenshot 2
I've seen stormtroopers with better aim than that!
While nothing about this game screams crap, it doesn't exactly holler outstanding either; the graphics are average, the sound average, the gameplay just south of average. Several years ago this may have been an outstanding title, but in these winding up days of this generation of consoles, other teams and developers are extracting so much more from the hardware.


by: Jason

More articles by Jason

If capping terrorists' your thing then give this a look, otherwise there are things more deserving of your dollars.

Overall:
12345678910116.0
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More Games


Press Release. Haze 4 Player Demo Availabe Soon.
Games and Beer
Pong designer Al Alcorn to give free talk at ACMI.
eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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