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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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The Movies PC box The Movies. PC Review

Jason is a movie monster

Publisher: Activision

Tue, 27 December 2005

Jason Vorhees image by: Jason

Every so often a game comes along that doesn't fit into any of the pre determined genres, some fade into obscurity, while others define genres all on their own (Grand Theft Auto 3 for example). The Movies is one of these games, the closest comparison I could make is to something like the Sims, or possibly Playboy the Mansion. But, comparisons aside, The Movies is certainly something special.

I'm always a bit cautious of a game with a manual you could use to beat bears to death, but for once it isn't necessary to read the instructions of biblical proportions to understand what the hell is going on. The game provides a quick tutorial on the basics and then the helpful guides are selectable via the options menu.

The Movies PC screenshot 1
"But I had a vasectomy!?"
The starting point for our game is the 1920s. when movie studios were springing up like wildflowers, with a bundle of cash and not much else you take on the task of running a movie studio...from scratch- i.e. a dirty great paddock to satisfy your every construction whim.

Anyone who has played any of the "Theme" games e.g.: theme park, theme hospital etc will find themselves instantly at home here). Staff will have to be hired; your studio employs many varied people from builders and janitors to stars and directors, all of whom need to be kept happy to varying degrees.

An example would be your stars (actors and directors)- they need to be watched fairly closely, if left to their own devices for too long they may develop a drinking problem or an eating disorder, which in turn will have a negative effect on their career. Then there is the question of your star's image, they require a makeover every so often.

The actual process of making movies is quite simple to begin with, you build sets, hire scriptwriters to write scripts, you assign stars to a script, your stars film the movie (you can even zoom in and watch this progress in real time), you release the movie, it makes money and the cycle begins again. After about 5 years of game time a custom scriptwriting facility becomes available, allowing you almost full control over every detail of your next blockbuster. This is closely followed by a research facility allowing access to new sets, costumes and props. With the construction of different sets you will be able to create movies of different genres like comedy, romance, action sci-fi and horror.

The control interface uses a click and hold method to select things that works well but the ability to drag stars and other studio staff off of their icons down the left side of the screen is especially helpful. If anything in this game there is almost too much to do and any of the components of the game could almost ship on their own. It is almost a full time effort to keep your studio clean and appealing; with hiring janitors, placing plants and statues, snack vans to feed your staff, restrooms for other needs. At times you can almost forget you're supposed to be making movies.

The Movies PC screenshot 2
The whole crew was excited to get rolling on "Duece Bigalow: Wild West Gigolo"
While the graphics look ok initially, it's only when you zoom in on the action that you fully appreciate how much detail has gone into this. The sound is also quite fitting, with an almost constant stream of bleeps and whistles' telling you what is going on. Also, on the sound front, it is possible to add your own sound files to your movies for that personal touch.

We can probably all agree the point of movies is to be watched and that is exactly what happens next. If you happen to knock out a masterpiece then you can upload it to The Movies website and hopefully earn credits you can spend on more sets etc... With which to make another screen gem.

This is certainly an interesting and possibly addictive game; I found my self compelled to keep playing just to see what cool new sets and buildings for my studio I would unlock next. And I haven't even mentioned the starmaker software that comes with the game- fully allowing you to create your own stars from scratch (again almost a game in itself). This game WILL take up a large portion of your life, be prepared.


by: Jason

More articles by Jason

Finally a game that provides evidence all that time playing isn't wasted (unless you make another catwoman or something)

Overall:
12345678910118.0
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More Games


Press Release. Haze 4 Player Demo Availabe Soon.
Games and Beer
Pong designer Al Alcorn to give free talk at ACMI.
eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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