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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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True Crime: NYC Xbox box True Crime: New York City. Xbox Review

Mugwai makes a great crooked cop

Publisher: Activision

Tue, 24 January 2006

Jamie by: Mugwai

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Hey we're in New York. I've gotta gun, let's go to a Broadway show. True Crime: New York City is the latest game to ape the genius that is the GTA series, capitalizing on the free roaming, do anything you want gameplay. But does does it have the kahunas to play with the big boys?

Story wise we are given the Hollywood (Jerry Bruckheimer) script treatment, you play the b-boy gangsta, one step away from becoming another statistic. After smoking some punk ass bitches, a cop friend of your father's cleans up your mess and steers you in the right direction. Flash forward present day and you've just earned your detective badge, now it's time to hit the streets, trouble is your mentor just got iced and a mysterious Federal Agent wants you to investigate just what he was into. All told in rather stylish cut scenes, it's not half bad; hey they got Christopher Walken for voice acting so it's gotta be cool right?

True Crime: NYC Xbox screenshot 1
"I love Buttonhole this much!"
Once you're through the obligatory tutorial level it's time to hit the streets of the Big Apple and take on your garden variety street trash. We're talking pimps, ho's drug dealers, kidnappers, gangstas, hired goons (hired goons?), carjacker Willy and every Stroke-like band that has been inflicted upon us. You can make arrests (all side missions are alerted to you via P.I.G FM), chase suspects, shake down suspects regardless if there innocent or not and smoke anyone you feel like. If you want to go down Fazz and my own favorite dream profession, you can be "on the take", aah sweet corruption. To improve your cash flow (so you can buy that dope ride and matching bling) you can take the dirty cop option; shakedowns plant evidence, extortion, and protection or sell evidence rather than turning it in.

Unfortunately none of this is rewarding or essential to the game, which can be easily completed if you just complete the story missions, and the problem is the game just isn't exciting enough to even bother with and side missions or exploration. Sure the city is vast, well recreated and explorable it's just that after a couple of hours you won't want to explore it at all. Areas are difficult to locate, the GPS is widely inaccurate, entry to restaurants, brothels, gambling dens and Nike sweat shops are barely identifiable. It's just plain frustrating at times, and don't even get me started on vehicular control. Herbie Fully Loaded this ain't, Herbie Drivin' Like I'm Loaded might be closer to the mark. Aside from the unintuitive button assignment, car control is over responsive and just plain uncontrolled to boot, it's impossible to navigate from point A to point B without unintentionally crashing into every third car and every fourth pedestrian.

Combat wise there are plenty of moves at your disposal, light and heavy punches and kicks, restraining, disabling and choke holds and the always respectable "givin' 'em a bit of a kick in" when they're down. There are plenty of weapons lying around just waiting to be inflicted on the local hoods or even better, mimes. We got Billy the Baseball Bat, Charlie the Crowbar, or the police issued Black Love Truncheon. Waving your badge or firing a warning shot can also disperse or pacify the rabble, allowing you to cuff 'em, beat 'em or frisk 'em, just a shame there's no full body cavity search move. A few problems can arise with the combat system though, sometimes when going for a sneak hold then trying to apply a more passive takedown move, you'll find yourself performing a more fatal neck snapping move. Even worse when attempting to smoke motherf*$ers like it ain't no thing (in the excessive cop manner of course), local law enforcement just decide to open fire on you, not cool.

True Crime: NYC Xbox screenshot 2
Some times those Jackass dudes go a bit too far
Gunplay tends to be a little more fun, playing a little bit like The Punisher, and wasting homeboys with twin Uzi's is a blast. All the standards are there, pistols, shotguns, grenades, machine guns plus the obvious more devastating weapons. Two modes of fire are available, your standard third person sight, where you can auto lock and scroll through each enemy with just a button tap and a more precise first person type system (although you remain immobile in this mode). Problems with this mode soon become apparent though, it's just way to easy to just cycle through and take out every enemy in ten seconds, suffering minimal or no damage whatsoever. First person aiming is also just way too erratic and loose to eradicate anything with precision; you just won't utilize it unless you have to.

It's kind of hard to recommend True Crime when the game it's directly inspired by is still its superior rival, still if you want to bust heads Bad Lieutenant style check it out. Me I'll be back in San Andreas with my Ho's Biatch!

Versions of True Crime: NYC are also available for PlayStation 2, Nintendo Gamecube and PC.


by: Mugwai

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More articles by Mugwai

Overall:
12345678910116.5
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Which of the following game genres do you like the most?
Role Playing
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Adventure/Action (includes platformers)
Racing/Driving
Sports
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Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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