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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Prince of Persia The Two Thrones box Prince of Persia: The Two Thrones. PS2/Xbox/Gamecube Review

Prince versus Jason

Publisher: Ubisoft

Tue, 21 February 2006

Jason Vorhees image by: Jason

Ahh yes, the Prince is back. Not the short, stubbled, falsetto voiced, purple fancying bloke who can't decide what his name is, or that fresh bloke from bel-air with his...well, whatever it was that made Will Smith a celebrity (certainly wasn't his singing). No, I am referring to THE Prince, well the one from Persia anyway. He is back and still trying to fix the constantly evolving cock-up that is his life.

There would be several among us Buttonholers, wise old sages, who actually played the original Prince of Persia on such mighty machines as the Amiga 500, the Commodore 64 or even the ever humble beige box that was a mid 90's PC. This was a good game, nothing truly earth shattering, aside from it probably being one of if not the first games to use an animation technique called rotoscoping (early motion capture for you young 'uns). Rotoscoping allowed the character to actually move something like a human being (side note: the only other game that springs to mind to use this technology was an absolute classic called Flashback - find it, play it, do it now. Ok, finish reading this review first). Fast forward a few years, game consoles now have some serious grunt, some bright spark thinks "why don't we do this again with new graphics?". Luckily, he was on a winner.

Prince of Persia The Two Thrones screenshot 1
'Till he gets your daughter, he won't leave this town
Anyway, on to this installment of the series. By this stage in a series the characters have been established, the gameplay mechanics have been nutted out and a developer has 3 options: 1. to turn out a carbon copy of the previous game with a slight tarting up of graphics. 2. To really rip the game apart, decide what works and what doesn't, thus reinventing the series or dooming it to failure. And, finally, option 3. Something in between. Ubisoft seem to have taken the third option, as the gameplay is instantly familiar to anyone with even a passing familiarity with the series, with just enough new features to silence anyone who pipes up with a "this is the same as the last one" type comment.

For the 3 people on the planet who are gamers but haven't experienced the Prince of Persia series, here's a brief explanation: lots of large elaborate levels with no obvious path from one place to the next. The Prince is not a man who just walks along the hallway to the next room (mainly because this isn't usually possible). No, the name of the game here is lots of long leaps of faith. In fact, hurling yourself at a chasm becomes almost second nature after a while. Using a series of ledges, platforms, walls, pipes and almost anything else you leap, crawl, climb and swing your way across the level, occasionally finding an open area for a good old fashioned fight. A mention must be made of the fighting mechanics, as they are a joy to watch (though slightly more difficult to control) the Prince fights with a large curved sword and the dagger of time; leaping and spinning in a ballet-like orgy of death.

This time around the Prince returns from the Island of Time (for more play Prince of Persia 2: Warrior Within) to his home, the City of Babylon, to find it under attack from all manner of nasties. As you would expect, the Prince then sets out to save his town, right wrongs and look cool doing it.

New features in this installment include the ability to pick up the weapons of dead enemies. No longer is the Prince limited to swinging his scimitar, various swords and axes can be picked up used and then lobbed at others when you get sick of them. "Plates on walls" are another cool addition; certain points of the levels have a plate attached to walls, allowing the Prince to leap up said wall and drive in the dagger of time, increasing his already impressive acrobatic abilities. The other notable inclusion is the "speed kills" - instantly familiar to anybody who has played the Tenchu series; if you manage to sneak up on an enemy without being seen, the screen will blur and allow you to ambush your chosen victim. With a few well timed button presses you can dispatch them quietly, without alerting anybody nearby.

However, the biggest drawcard this time would have to be the promise of another playable character i.e. "the Dark Prince" (no, not that dark prince, a different one) complete with brooding appearance, flames and a dirty great long chain-whip thing. Gameplay with the Dark Prince changes little, other than a larger emphasis on fighting and small differences to negotiating the platforms and walls that make up the game. For instance, the Dark Prince can use his chain-whip thing to pull objects (levers, boxes etc) closer to himself.

Prince of Persia The Two Thrones screenshot 2
When it comes to funk, he is the junky
All the best features of the "dagger of time" are still present, such as the ablility to rewind or slowing down time. Reviewers note: if you happen to find yourself using the rewind in a fight you're probably already stuffed, it rewinds time: it doesn't refill your life gauge!!

Overall, this is not a huge departure from what we've already seen from the series, but it is still an above average action game. I hate to use the cliché "one for the fans", but it applies quite well here. Although, in this case, if you've never taken the Prince for a spin, this title would provide a perfect opportunity to find out what you've been missing.

*Jason played the PlayStation 2 version for this review. The Xbox and Gamecube versions are basically identical, from what we've seen. The game is also available for PC and Sony PSP.*


by: Jason

More articles by Jason

A perfect example of the old adage "if it ain't broke, don't fix it". Diehard fans will buy it anyway, but Prince of Persia: The Two Thrones is well worth a look for noobs too.

Overall:
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More Games


Press Release. Haze 4 Player Demo Availabe Soon.
Games and Beer
Pong designer Al Alcorn to give free talk at ACMI.
eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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