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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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SWAT 4 PC Expansion pack box SWAT 4: The Stetchkov Syndicate. PC Review

Jason gets his equipment ready for some expansion pack fun.

Publisher: Vivendi Universal Games

Fri, 3 March 2006

Jason Vorhees image by: Jason

SWAT... The very name brings many images to mind: teams of black clad shadowy individuals kicking in doors, abseiling from helicopters and assorted other hi-jinx that look like a great deal of fun if not slightly life threatening. SWAT 4 tries to bring the experience and feeling of being in command of your very own SWAT team to your humble PC; and in some ways they almost succeed in providing an extremely immersive experience.

To call this a game is perhaps a bit of an injustice, as it verges very close to simulator territory. For example, you can just burst into a building and shoot anything that moves, but doing so will result in a lot lower score and more than likely a quick death and a visit to the retry mission button. The better option is to work like a real SWAT team, moving in and securing an area, ordering different elements of your team to different tasks, restraining suspects, securing hostages and evidence.

The weapons and other assorted toys are straight out of the SWAT handbook; a couple of shotguns, pistols and assault rifles are all available. Although, they take a back seat to your non-lethal items like grenades, of these you have 3 types: flash bang (big flash and a bang, geddit!!) CS Gas (some sort of nerve gas, makes you cough) and stingers(nasty evil little bastards, full of rubber balls that bounce all over the place causing pain and incapacitation).

Other goodies in the non-lethal category include tasers and pepper spray, as well as a type of handcuffs for restraining crims. Not only are these boys armed to the teeth they also carry an impressive arsenal of tools and toys: lock picks, C4 door charges and breaching shotguns (for the locks you don't want to pick), door wedges (for keeping suspects in and stopping them keeping you out) and the brilliant in theory but shithouse in practice Optiwand (for looking around corners and under doors, perhaps I just cant use it).

SWAT 4 PC Expansion pack screenshot 1
The alley is your best bet when you can't find a toilet
After initial play, I was all set to absolutely pan this game as an exercise in pointing and clicking and issuing orders to AI squad mates just doesn't equal exciting and riveting gameplay to me. Having said that, I played it a few more times (a review consisting of "this is shit" would probably not be warmly received by anybody) and during replaying it started to grow on me to the point where I was finding myself actually planning strategies and deployment plans, while reading the mission briefing of biblical proportions that precedes every mission. Yes, they are a fairly full-on read, but they cover almost anything you want to know about your mission and the location (that is, of course, unless going in blind is going to make the mission more exiting. For example; the second mission featuring an ordinary suburban two-storey home, with probably the most extensive basement in the world). The briefing section is also where you decide the gear your men will be carrying; want to turn one of your doughnut gobblers into a lean mean non-lethal grenade chucking machine? Well you can, sort of but it's probably best to leave weapon and equipment loadouts to the defaults or the pre-determined sets.

Graphically, the game looks great, well up to the current standards, no hint of a lagging framerate when you're in the middle of a firefight or with lots of stuff on screen. The sound doesn't really make an impact, muffled boots on gravel, quiet responses from your squad, etc. Until you find a suspect or hostage, basically when these guys "go loud" they go very loud indeed! During the first mission I surprised a suspect in an alley, its probably safe to say he was more surprised than I was at the chorus of deep manly voices yelling things like "down on the ground" and "freeze!!!" but it was close. Control wise the game seems a bit daunting at first, a quick browse through the key list will make you wonder just where do you get another 4 hands. But in practice it works well, with movement, reloading and weapon selection all handled in much the same way as all FPS games and the space bar used as a context sensitive orders button, more detailed orders are available by the use of an on-screen menu accessed by the right mouse button (left one for shooting).

Online is where the action is at, a quick look online revealed thousands of servers patiently awaiting budding SWAT commanders who have cut their teeth on the 14 single player missions to take it online and replay the same missions in a co-op mode with a team of real actual people (weather this is helpful or a hindrance probably depends on your choice of teammates); various SWAT vs. suspect game types are also on offer. There is a quick mission maker to add replayability, while not a full on level editor it will certainly make enough changes to maintain your interest.

The expansion pack, the Stetchkov Syndicate, leaves the stand alone, single job, basic everyday SWAT stuff of the missions in the original for a more narrative and continuous approach. Basically tracking and dealing with a European crime syndicate, before you know it you will be hot on the trail of guns, drugs, and suspicious accents.Seven new levels are on offer, all larger and more complex than in the original. But the "trial and error" style gameplay still remains (not that it's a bad thing) although being shot when you only need to secure a piece of evidence to complete a mission is bloody frustrating. Multiplayer has also been given a tweak with the welcome addition of voice support, allowing you to yell orders, information or just general abuse at your teammates (providing you have a mic and headset... or they live next door) as well as being able to nominate a single commander for co-op.

SWAT 4 PC Expansion pack screenshot 2
He is wearing a hockey mask...Jason, is that you?
Several new types of weapons and equipment are also up for grabs, these include grenade launchers, night-vision goggles and light sticks(probably more commonly known here as glow sticks - kind of a modern day "trail of breadcrumbs" thing - however, a crime scene is still hardly the place for a dance party). Also, of note is the ability to "stack" orders no longer do you have to order your team to open a door, order them to clear the room, order them to restrain suspects etc. Now you can queue the lot and unleash hell with a single click (makes coordinating different parts of your team easier too).

Overall, the expansion builds quite nicely on the original, with enough new stuff to grab your attention without sacrificing anything that made the original what it is. Casual gamers after a five minute frag-fest should probably look elsewhere. But anybody wanting a full on tactical FPS experience that rewards patience and proper planning will be highly contented indeed with The Stetchkov Syndicate.


by: Jason

More articles by Jason

You have the right to remain silent, you have the right to a lawyer, if you feel like imposing these rights on others then give this a go.

Overall:
12345678910117.5
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More Games


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eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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