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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Onimusha: Dawn of Dreams PlayStation 2 box Onimusha Dawn of Dreams. PlayStation 2 Review

In Japan, they call him "Hatchy the Hatchet".

Publisher: Capcom/THQ Australia

Mon, 10 April 2006

Hatchy by: Hatchy

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It's a known fact that when most games get to version four in their evolution it becomes harder to attract newcomers to the series. No matter how good they are the prospect of having to invest in the previous games seems like not only a waste of time, but a drain on finances too. Capcom, perhaps sensing the limited marketing appeal, have worked hard to produce an entirely new game with Dawn of Dreams. For people like myself, who never had more than a passing interest in the previous three versions, this can only be a good thing. It's still set in medieval Japan of course (some traditions are sacred) but with a new plot, new characters, upgraded fighting moves and numerous other enhancements it is bound to appeal to a much wider audience than ever before.

Dawn of Dreams opens with a large and highly detailed movie introduction that sets the scene for the game. The graphics and sound affects are awesome and it is also where we get introduced to the main character in the game, Soki (also known as the Black Oni or Blue Demon). Similar to the lavish introduction, vivid cut sequences are utilised throughout the game to move the story along, showcasing the high quality graphics and sound. Environments have a lot of depth and both the characters and enemies are highly detailed. Adding to this, the game's included voice-overs are well scripted, and never intrusive. Sound and graphics wise it gets a big tick.

Game-play wise there is plenty of fighting to be had, and it's very good. Enemies can range from George Romero style zombie peasants to massive towering bosses. Some are easy to kill whereas others require a bit more tact and forethought. To give you an idea the first boss you fight is a massive beast that towers over the rooftops! It is a great sign of what lies ahead. There are simple and complex puzzles to solve as you progress through your quest, and plenty of areas in the game that can only be accessed by certain characters.

Onimusha: Dawn of Dreams PlayStation 2 screenshot 1
The action is both pretty and brutal. Just like me.
That's right, additional characters. This game is not just another clichéd lone warrior fighting the world, it has a cast and yes, you need to use it. Apart from Soki, there are four other characters. Jubei, a sword wielding young girl with one red eye, may not inflict a lot of damage in a fight, but she can access many places that befit her small size and the monk Tenkai, can communicate with the dead. The remaining characters Ohatsu and Roberto also have their own unique strengths and weaknesses. An added bonus is that you can fight with two characters at the same time. While controlling your main character you can instruct the other one to attack, defend and avoid trouble by shouting out commands. It's a handy option to have and saves you the trouble of trying to take on 20 bad guys at once.

The movement of the characters is very fluid, especially during the fight scenes, and the control you have to pull off killer moves is excellent. The camera control available to pan and rotate during the field of play is swift and responds nicely. I was never left struggling to get a decent angle in this game, even during large complex fight scenes. Another nice touch is that you can lock onto characters during a fight so you can concentrate your hits on the one bad guy. Handy when you need to take out a more powerful enemy amongst a cast of weaker ones. Despite the great fighting tactics and moves available, one negative aspect is that the enemy AI isn't very good. They can be rather stupid at times, and don't attack and counter-attack like the psychotic crazed-looking demons that they are. They can be very predictable in their tactics and you often find yourself with a little too much time available to practice new moves and combos on them.

In order to help you complete your quest the game includes a role-playing element that enables you to enhance each character. Whenever you slay an enemy you can absorb their soul. Collecting souls enables you to buy and upgrade weapons, armour and magic. You need to upgrade carefully though, different levels unlock better weapons so you have to be careful not to waste souls upgrading a current weapon too much. As the game progresses, the fights gradually get harder, so weak characters are not going to survive if you don't look after them. Lying around on the ground are useful potions and ornaments that can, amongst other things, help heal your wounds and unlock doors.

During the game you also have a little side-kick named Minokichi that pops in now and again to give advice and, if you like, provide some amusing conversation. Despite being given a highly pitched annoying voice Minokichi does provides a bit of comic relief, it is a nice touch in such a large game. Just to add to the weirdness Minokichi lives in a clay pot and spends his life hanging upside down on a rope. Tethered to what you don't know!

One thing that did bug me, a lot, was that with all the movements and attacks each character is blessed with there is only one simple thing they can't do. They can't jump. Yep that thing you learn to do after you can walk and run as kid! It's a bizarre omission in a samurai game like this and I found it quite unforgivable. Another irritating thing is that, while characters can hack and slash their way through demons, they can still be stopped in their tracks by a box or some flimsy door.

To support its abundant content Dawn of Dreams boasts two discs and with around 18 to 20 hours of game-play on offer it is definitely a game that will keep you occupied. With such a large game it's also nice to know there are many save points on offer throughout so you can play a little or a lot, depending on how much time you have to spare. You're going to spend a lot of hours with this one, but trust me, it'll be worth it.

Onimusha: Dawn of Dreams PlayStation 2 screenshot 2
More orange than a commercial for Fanta. But only half as confusing.
The fight sequences are fantastic, the graphics and sound first rate and all the characters have a lot of depth and originality. Combine that with the puzzle solving, unique and beautifully scripted plot line and the many role-playing elements, this game is pretty hard to fault. Capcom deserve a lot of credit for going out on a limb and re-creating the Onimusha series with Dawn of Dreams. By not taking the easy way out and rehashing an old plotline to pass it off as a flimsy sequel, they have transformed it into something completely new. Without losing what made the series so good in the first place. It is a grand achievement and one that sets an enviable benchmark for its many rivals.


by: Hatchy

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More articles by Hatchy

If the characters could jump it would have been 10.

Overall:
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Which of the following game genres do you like the most?
Role Playing
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Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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