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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Final Fight Streetwise PS2 box Final Fight: Streetwise. PlayStation 2 Review

Aussie Ninja is wise on and off the street

Publisher: Capcom/THQ Australia

Wed, 5 July 2006

Aussie_N6 by: Australian Ninja

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Final Fight: Streetwise is a three dimensional beat 'em up in the style of the old arcade games. Except that instead of stages you have one continuos almost free roaming game world. Best thing I can say this early is that you won't fall in love with this game, but then it won't break your heart either. If you have any interest in smashing people in the face with baseball bats then read on and give this game a chance.

I'm going to yak on about some stuff related to fighting games, so if you just want the short of it, skip to the second half of the review for the usual deal. Otherwise read on fight fans.

The first night with this game I thought "lord save me, not another shitty 3-D beat em up." I'm a BIG fan of all the old 2-D beat 'em up games. Played them a lot. Spent my pocket money on them at the arcades. Finished them then keep playing them, you'd have to drag me away. In fact I'd still be playing them if they hadn't disappeared. Turtles in Time, Knights of the Round, Golden Axe, Cadillacs and Dinosaurs - I could go on all day. I liked them and their brethren a whole lot and I was freakishly good at playing them. Sammy's note: Good to see a man who likes to toot his own horn...that didn't sound right

So when I see the shame that is the modern 3-D versions of the old side scrolling beat em up genre - I generally look the other way and weep a silent tear while praying to the gaming gods not to let any more of these abominations appear on store shelves. It is my opinion that 99.999% of all 3-D beat 'em ups ever made are pure excrement. They get it so wrong on so many levels that I won't bore you with the details. There is one good one - known as the "Devil Within" and it stars Jin of Tekken fame. Now THAT is a game done right. I know it's a mini-game but that doesn't stop it from being the best game in its genre.

If you are going to make a sequel or a remake of an old classic there are a couple ways of going about it. One is to just royally fuck it up thus tarnishing a good name. Well, fortunately that didn't happen with Final fight, though some may say otherwise. The other things that could happen are creating a brilliant and worthy successor or a mediocre game that falls somewhere in the middle. Guess where Final Fight stands, or should I say sits? Mediocre at best and certainly not up to the standard of the original by a long shot.

If games like Aliens vs. Predator were at the peak of Capcom's arcade beat 'em ups then Final Fight was the foundation that A vs. P and all the others were built on. There may have been other games that did similar things such as the NES's River City Ransom - but not many were as influential and memorable as the original Final Fight.

Final Fight Streetwise PS2 screenshot 2
Fight Club joke goes here
Back to Final Fight. I state my above case for all the people who give a damn about good fighters. Final Fight Streetwise looks like all the other rubbish updates and rehashes except that it is not. I played it the first night thinking it would suck. I truly wanted to hate this game. But I couldn't. It was clunky yet fun. It was lame but it still had cool moments. Best of all, it had lashings of the old ultra-violence. Obviously influenced by movies like Fight Club, Streetwise contains a seedy game world along with illegal pit-fights, mafia bosses, greasy goons, hoods, punks and lackeys.

It also contains a fair bit of cigarettes, alcohol and naughty words. The adult themes make sense in the context of the game. But sometimes Capcom try too hard to oversell the main character Kyle as a streetwise tough guy. One cut scene sees him sitting in alley after winning a brutal pit fight. He's unhappy, drinking and smoking and swearing all at the same time. I almost mistook him for an Irishman, except that an Irishman would have done the swearing, drinking and fighting all at the same time instead of sequentially. Yes, I've met people like that in real life but it was a little forced in this particular scene. Kyle is pushed too hard as being 'cool and edgy.' So much that at times it's just lame and other times laugh out loud funny. But despite this I still had some respect for the character even if he had none for himself.

The main game sees Kyle searching for his brother. His brother goes by the name of Cody, as in the blonde haired fighter and guest star in SF:Zero 3
Guy [the ninja] and Haggar [the ex-mayor and ex-pro-wrestler] make guest appearances in the game and both look pretty sweet.

The hood, little Italy, Chinatown and The Pier make up the 'stages' of the game. I say 'stages' because Streetwise is basically free roaming but you still have to unlock the areas one at a time. There are side missions and mini-games: darts, slide puzzles, killing rats by squishing them with your shoe - seriously. Most of which are okay. Collecting money can be used to buy weapons and health, music tracks, fight moves/combos and bigger health bar etc.

The combos are cool and there are some sweet moves that can be used only in pit fights. The purchased combos can be used anywhere, but the counter hits can only used in the pit fights.

Final Fight Streetwise PS2 screenshot 1
They refused to tell him how to get, how to get to Seaseme Street
Most of the time you will be wandering the streets looking for info, doing side missions, buying stuff and fighting boss fights. Pit fights are only optional side missions.
My favourite move was the nose break counter. Parrying a strike, Kyle retaliates with a bloody and horrifyingly beautiful smash to the opponent's nose and a shower of blood results. It was an impressive move and [surprise] I've seen it happen to someone in the schoolyard when I was a kid. So I'm saying it looked realistic which was cool.

Final Fight's music is suitably urban. While running around the game world you can stop in a record store to buy new music. Tired of that old track? Then lay down some cash for some phat new beats. A fair selection of enjoyable hip-hop is featured in the game. A total of 30 or so music tracks are in the game. Mostly hip-hop with a handful of heavy metal from Slipknot and others. I thoroughly enjoyed the music and often cranked up the volume while playing.

The city looks dirty and depressing. Run down, drab looking streets and buildings create a bleak atmosphere. Kyle looks rough, as a real street fighter would. The people on the street range from businessmen to gangsters to ugly prostitutes and homeless people in alleyways. The character models are clean and functional. The whole game has that muddy, muted colour look the Resident Evil series uses.

Voice acting is really good, most of the time. Some lines are so lame you don't know whether it was intentional [being like a bad action movie] or just poorly acted. No matter, the characters are interesting and have plenty of personality and attitude to spare.

Interesting boss fights, nice smooth combat mechanics, and quality music, bonus unlockable game: 'original final fight,' lots of attitude, plays well, easy game overall except impossibly hard final boss. About ten hours worth to finish, when completed you can start over keeping all your acquired stats [new game+]. I enjoyed it, have a go.


by: Australian Ninja

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More articles by Australian Ninja

Has all the appearance of being crap but in reality is surprisingly enjoyable to play.

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Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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