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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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The Movies Stunts& Effects PC box The Movies: Stunts & Effects Expansion Pack. PC Review

Jason aims for an Oscar. Or a Logie, at least.

Publisher: Activision

Thu, 17 August 2006

Jason Vorhees image by: Jason

If there was one thing the original edition of The Movies was lacking, it was some action. Obviously (developers) Lionhead Studios have looked very hard and listened to their game's community of players to come up with an expansion pack that delivers new content and features, as well as giving the end product (i.e. your "movie") some real spice.

For this expansion, we move forward in history, to that time of change and new ideas known as the 1960's, where technology is slowly creeping its way into the movie industry. Upon starting the game you have some choices to make, such as: do you start from scratch in the 1920's? Or use the quick start option, to start off with a basic movie studio and a small cast of stars to begin your rise to movie moguldom?

The Movies Stunts& Effects PC screen2
Battlefield Earth Part 2: Barbarino's Folly
In the broad scheme of things, very little has changed; you are still cast as the owner of a fledgling movie studio with the goal of having shitloads of dollars and global recognition in your sights. The main focus of the game is making movies, with a sideline in cumbersome micro-management - all in the name of keeping your stars (such as actors and directors) happy and willing to do their best.

Obviously you want to avoid your main actors spending most of their time in hospital. To that end, Stunts and Effects introduces the stuntman (or "stunt person", if you will) to stand in for your precious actors, allowing them to continue their valuable contributions to the film industry - like propping up a bar, or pointlessly whining about nothing. Or the ever popular ducking off for a crap (I've heard it said actors are full of shit and, judging by this game, it appears to be true).

Your stunt people are controlled and monitored in much the same way as your other stars. When you create a script - be it generated by the game, or knocked out by your own self using the advanced movie maker - you assign stunt people by dropping them in the casting office. Once you have selected your stunt people (note: it is worth the extra effort to find a stunt person that resembles, or is at least the same sex as your star. Obvious errors in continuity, such as sudden sex changes, make for crap films.

There are two key statisics to watch for your stunt people, which are: 1. Condition (i.e. your stuntman's physical fitness) - completing stunts and training will deplete this stat. The lower the condition, the more likely it is your stuntman will bugger things up and forever immortalize their screw-up on film. 2. Stunt Skill - this determines how good your stunt person is at performing stunts. Obviously you want this stat as high as possible. Successfully performing stunts and stunt training are the main ways to build this up.

The Movies Stunts& Effects PC screen1
Gigli 2: Affleck's Revenge
One way to make a big box office smash, is for your actors to perform their own stunts. This is somewhat of a gamble, as your stars are not as accustomed to physical abuse and build stunt skill slower than stunt people. The other side of the coin is that a movie where your stars do their own stunts will do better than one with stunt doubles. These are the kinds of things this expansion pack adds to the game to give it an even greater level of depth and exploration.

In conclusion, if you enjoyed the original game, The Movies: Stunts & Effects will most likely be right up your alley. This snazzy expansion pack will provide fans of the game with many more hours wasted, being creative, experimenting and just seeing what sets, costumes etc. you might unlock next.


by: Jason

More articles by Jason

If only we could persuade the Hoff to do his own stunts; and fail. Badly.

Overall:
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More Games


Press Release. Haze 4 Player Demo Availabe Soon.
Games and Beer
Pong designer Al Alcorn to give free talk at ACMI.
eGames and Entertainment expo '07 Report
Win a complimentary ticket to ACMI's "Game On"


Which of the following game genres do you like the most?
Role Playing
First Person Shooters
Adventure/Action (includes platformers)
Racing/Driving
Sports
Strategy





Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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