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Games
GamelogoBy Australian Ninja

Remnants & Relics. Buttonhole *Special* Feature

Welcome dear reader to Remnants & Relics, the first in an ongoing series of features looking back at various aspects of yesterday's video games. This series is one that I'd hoped to kick off many months ago, but I just haven't had the time to do it justice, until now. So consider this your opportunity to put on your best pair or rose-tinted glasses, open up a luke-warm can of clichés and prepare to hop aboard the way-back-machine.... It came from beyond two dimensions! -A Look Back at Isometric Gaming-

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Toons
ToonlogoBy Australian Ninja

ACMI Day Tripper

Welcome Buttonhole readers to another feature that is so choc-full of goodness that I've divided it into several sections. The top half is about the Indy video games showcased at ACMI. The bottom half is about the Pixar exhibit. It's ridiculously long and all terribly interesting to read, so you may as well read it in two halves, or just the parts that interest you. After reading about the ACMI exhibits on their website and getting more than a little excited, I decided to make the perilous trek to inner Melbourne. With time on my side and money stuffed in my pocket I ventured forth to the train station. Once on board I passed the time by staring out the window, reading a volume of Dark Horse's Concrete and snacking on tasty fruit. Arriving at Flinders St, I wandered around until inevitably finding my way out of the rat-maze like station.

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Toons
ToonlogoBy Australian Ninja

Classic Comic-book Review. Kraven's Last Hunt

"Here lies Spider-Man - Slain by the Hunter" So reads the grave of one of histories greatest superheros. "But he's not dead, is he? What happened to everyone's favourite web-slinger? Spidey seems to be alive and well now, what with his three movie deal and a string of monthly Marvel comic-book titles to his name, so why was he buried six feet under? The year is 1987. The company is Marvel. The character is Sergei Kravinov also known as 'Kraven the Hunter.' Back in the 60's Stan and Steve (Lee and Ditko, respectively) churned out a heap of cool villains for the title "Amazing Spider-Man." Doctor Octopus, The Cham

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Winback_2_PS2_Cover Winback 2: Project Poseidon. PS2 Review

Bring it back, Sing it back to me

Publisher: KOEI

Sat, 10 February 2007

Aussie_N6 by: Australian Ninja

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If you want to win at this game, you'll need to recall Patches O' Houlihan's sage like advice:
"Just remember the five D's of dodgeball: Dodge, Duck, Dip, Dive, and...Dodge."

Winback 2 - it's the sequel that wants to be better than the original, but it's not. Truthfully I got more enjoyment from the first Winback on N64.

The first Winback was a decent game for it's time. A third person action shooter game that required you to run around killing terrorists with occasional puzzles and boss fights.

The storyline was fluff, but the gameplay was strangely addictive and it was one of the earlier games that let you aim at individual limbs and body parts. I really liked it and played it quite a lot. Fast forward a few years to Winback 2 and we have more of the same.
Nothing wrong with that, except that Winback 2 changes the formula somewhat from long gigantic stages to small sections that often must be passed within a set time limit.

Winback_2_PS2_Screen1
Suddenly, without warning, the terrorist let off a lethal gas attack..
In each stage, two characters are used. Finish with one, and then pass it with the other character on an alternate route. The idea is that the counter terrorists you control are working together in groups of two. For example you can trigger certain doors thus leaving them open for when you complete the area with the second character.

I know it sounds confusing but basically you play scenario A immediately followed by scenario B with two different characters. All up each section of a stage takes 5-15 minutes to complete and each stage/ mission has several sections to complete.

So what's the good, the bad and the ugly? In short Winback 2 is fun. No problem there. But it's so darn repetitive that even half way through the game you just get sick of shooting a switch to remove a laser beam, unlocking doors or what have you. The basic shooting is good and the guns aim and control well. The aiming is pretty much like the first Winback and 24 - without the glitches.

In this game you'll be doing plenty of hiding behind boxes in the good old box factory, forward rolling just to look special and then some more 'taking cover' just for kicks.
You know the the sort of deal I'm talking about.
Moving along, being able to throw grenades around a corner while taking cover is cool. Aiming for easy head shots never gets old.

The gameplay is alright; mostly it's just the stages themselves that get so boring and repetitive.
It doesn't help that cardboard cut-outs have more personality than the main characters in the game, and the voice acting was nothing special.

Actually that was a good thing. The voice acting was so clichéd that I found it really funny. The guy who briefs you for your missions looks just like that bald dude from The Shield. I laughed at him too as he looks tough but sounded about as threatening as an office clerk.

Winback_2_PS2_Screen2
Exit stage left, out the back of train, to a better game even.
In some ways, Winback 2 is full of old videogame conventions. Clichéd characters and setting. Crazy buildings that are a nightmare to navigate, full of laser beams that don't exist in the real world [thank you Mythbusters] and more locked doors than Fort Knox.

The core gameplay is enjoyable but gets old fast due to the repetitive nature of the missions.
Somehow, the original beats out Winback 2 not in sound or graphics - but where it counts - in the gameplay department.

I played a bit of the first one on N64 to see how it compared, I've never played the ported PS2 version of the first Winback - but I assume it's pretty much identical from what I've read about it. Anyhow, I really enjoyed the original [because I love action games] but Winback 2 just got boring about half way through.

Maybe I'm unfairly comparing it to another game, and should be judging this game more on its own merits. However, by mentioning my fondness for Winback 1, I'm saying that I was interested in Winback 2 and gave it a fair go - enjoying it despite its many flaws but ultimately it just got boring.

The game is just average all around, and that's fine - not every game is going to be the next messiah of gaming. For what it does - 'being average' Winback 2 does it rather well.

So what more can I say? If you're an action junkie and have nothing else to play at the moment, you may find some enjoyment in Winback 2: Project Poseidon. I'd recommend renting before buying however.


by: Australian Ninja

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Toons
ToonlogoBy Borgieman

Manifest '07 Report

Ninja's note: Once again, it's time for another Buttonhole report on the Melbourne Anime Festival, otherwise known as Manifest 2007. If you missed Ichibod's feature on a previous Manifest, check it out here. This Manifest coverage comes to you courtesy of forum regular and newest Buttonhole contributor Borgieman, a cool guy who knows his Anime and has been known to play a video game or two. So read on true believers! A Day at Manifest 2007

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Toons
ToonlogoBy Australian Ninja

Only Yesterday. Anime Review

The problem with having favourite films is that every time I watch another Studio Ghibli film it becomes my new favourite. It kind of renders the word 'favourite' meaningless when every Studio Ghibli film takes my breath away. Still, I can't complain about being thoroughly entertained by this whimsical and insightful film, "Only Yesterday". This gem was directed by Isao Takahata, well known for his anime film Grave of the Fireflies. Although Only Yesterday is a light hearted film that ambles along at a leisurely pace, it still manages to explore themes such as love, work, family relationship struggles, following your dreams and country versus city living. In the film, the main character Taeko decides to take a working vacation in the country, getting away from her office bound job and unexpectedly starts t

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Toons
ToonlogoBy Jason

Speed Grapher V1. Anime Review

Well, "I don't like it" was my initial feeling when viewing this Anime for the first time. Subsequent viewings haven't changed my views a great deal. Nothing really stands out as being absolute shit but it seems that this series tries too hard. It's almost like they were more interested in creating something 'edgy' and confronting but sadly forgot to include an even remotely palatable story. The hero of this particular piece is a bloke called Tatsumi Saiga. Tatsumi is a photographer and a veteran war journalist for whom taking photos has become somewhat of a fetish. Although he seems to have become jaded - nothing is worth wasting his film on - that is, at least until he stumbles across an exclusive club for the mega rich

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